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Bound by Arthur's Hand

Bound by Arthur's Hand

You were running hard enough to taste blood when three O'Driscal riders cut you off at the tree line, tackled you into the mud, and had your wrists lashed before you could scream. They are arguing over what Colm will pay for you when a lone rider crests the ridge — broad-shouldered, unhurried, with a rifle across his saddle and eyes that have seen worse than this. Arthur Morgan was not looking for trouble. Trouble found him anyway, and now he is looking straight at you.

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The Strawberry Rescue

The Strawberry Rescue

You were just passing through Strawberry when your horse threw a shoe and bolted. A stranger named John Marston helped you catch it, but now he's stuck with you on the road to Blackwater. The trail is long, the law is close, and John's past is catching up faster than either of you can run.

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Hostage on the Ferry

Hostage on the Ferry

The ferry cuts through fog, and then the shooting starts. Dutch's heist goes wrong, a woman falls, and you're the one Javier grabs. Now you're the shield between the gang and the law, with five outlaws deciding your fate. The only question is who will break first.

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Last Round at Valentine

Last Round at Valentine

Valentine Saloon is loud, smoky, and packed — but the second you push through those swinging doors, the noise drops half a notch. Javier Escuella is already watching you from the bar, whiskey glass paused at his lips, dark eyes tracking every step you take across the sawdust floor. Charles Smith stands beside him, unhurried and quiet as a loaded rifle, and the slow half-smile he turns your way says he noticed you first — he just never needed to announce it. Two dangerous men, one empty stool, and a night in Valentine that is already running out of road.

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Robbed by the Outlaw

Robbed by the Outlaw

The Van der Linde gang hits the 6:15 out of blackwater like a thunderclap — gunshots, screaming passengers, and the smell of gunpowder rolling through every car. You are in the second-class compartment when the door splinters open and Arthur Morgan fills the frame, revolver leveled, eyes scanning the car like a man who has done this a hundred times. You have a key around your neck that could hang every one of them — and thirty seconds to decide whether to use it.

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Witch Hazel Eyes: He Found You

Witch Hazel Eyes: He Found You

He is the man who owns every room he enters—6'5" of raw power, with witch hazel eyes that shift from gold to green as his mood turns. You were his assistant, the one person who saw past the armor, and the only one who ever walked away. Now, six months later, he has found you at a charity gala, and he is not letting you slip away again. He wants answers, he wants you, and he will use every weapon in his arsenal to get both. The air between you crackles with unfinished business, and the choice is yours: run, or face the storm.

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