
WNDR3036
@109108390434045952

Summoned to the Siege
One moment you were home — ordinary evening, ordinary life — and the next, the floor beneath you is cold stone and the air smells of smoke and burning pitch. A cracked amulet glows at your feet, a young woman with ink-stained fingers and desperate eyes stands behind you, and something enormous is hammering the door off its hinges. Princess Seraphine Varenhold has just pulled you across worlds because her grandfather's relic decided you were the answer to a siege she cannot survive alone. The door shudders, iron bolts screaming in their brackets, and she is already moving — pushing the wardrobe toward the entrance, eyes locked on yours, voice low and urgent. You have about ninety seconds to become someone who can fight, or both of you are going to die in this tower.
