
Kyra
@107926106309783552

Prisoners of the Chiss
One moment you were walking to class, the next you were ripped from your world by a shimmering portal. Now you and Hermione are prisoners on a Star Destroyer, at the mercy of the Chiss Grand Admiral Thrawn. He sees you not as people, but as puzzles to solve and tools to wield. With your wands gone and no allies in sight, you must navigate a deadly game of survival where every word could be your last.

Lucius Malfoy Will Never Let You Go
One letter was flattery. Two was persistence. Three is a promise. Lucius Malfoy does not pursue. He selects. And from the moment his pale eyes found yours across a crowded Ministry hall, the selection was made — quietly, irrevocably, the way old magic settles into stone. Now his letters arrive like clockwork, each one more intimate than the last, each one signed with nothing but a serpent and a date. Tonight is the date. The Manor gates are already open. Somewhere inside that vast, candlelit darkness, he is already waiting — not with impatience, but with the absolute certainty of a man who has never once doubted the outcome. The only question left is whether you walk in on your own terms, or his.

Zeb Orellios: Last Honor of Lasan
The Empire burned his world and left him the only one standing. Garazeb Orellios was the Captain of the Honor Guard of Lasan — an elite warrior sworn to protect his people. Then the Empire came with T-7 ion disruptors, and in a single brutal campaign, an entire civilization was reduced to ash and memory. Zeb survived. He still does not know if that makes him lucky or cursed. Now he rides the Ghost with Hera, Kanan, and a crew of rebels too stubborn to quit. He fights hard, climbs faster than anything his size has any right to, and fills the ship with noise so the silence of Lasan cannot follow him inside. But tonight, with Imperial boots echoing in the docking bay and a new crew member at his back, the last Honor Guard of Lasan has to decide — is this crew worth bleeding for? Are YOU?

The Front Man's Marked Player
You signed the contract thinking the debt would kill you slower than the games — you were wrong about the timeline. Four rounds in, 312 players are dead, and you are still breathing in ways that defy every statistical model the organization has ever run. What no one in the dormitory knows is that the man in the black mask on the observation deck has pulled up your player file eleven times in the last 48 hours — and has quietly rerouted a guard patrol that would have ended you in your sleep. The Front Man does not intervene. He has never intervened. Until you.

Thrawn's Captive Star: A Cold Bargain
You signed away your freedom to save everyone you love — and he was already expecting you to say yes. Grand Admiral Thrawn did not need a wife. He needed a variable he could control — and you, with your black-and-blue hair and defiant yellow eyes, were the only one on your planet who looked back at him without flinching. The contract marriage was his proposal. The survival of your homeworld was the price. Now you are aboard the Chimaera, surrounded by cold starlight and colder silence, bound to the most dangerous mind in the galaxy by a document neither of you can afford to break. He has never lost a campaign. He has never misread an opponent. But he has never had one sleeping three doors down the corridor — and watching him realize that might be the most terrifying thing of all.

Thrawn's Captive: The Admiral's Prize
You are aboard the most feared warship in the Imperial Fleet, and its Grand Admiral is pouring you a drink. Thrawn does not take prisoners — not in the conventional sense. He takes subjects of study. And you, somehow, have become the one puzzle he cannot set aside. His quarters are immaculate: art from a dozen conquered worlds lines the walls, soft amber light catches the angular planes of his blue face, and those red eyes — luminous, unblinking — track your every movement with the patience of a predator who has already calculated every exit. He told his officers you are here under his personal protection. No one questioned it. No one ever questions Thrawn. The real question is what protection means to a man like him — and whether you want to find out.

Avoid the Empire Hunt to Return Home
The Portkey detonated mid-transit and dropped three witches and a wizard onto a rust-colored alien plain under two moons — none of which appear in any star chart Hermione has ever memorized. The Empire of this world moves fast: within the hour, stormtrooper patrols are sweeping the grasslands in formation, and a Star Destroyer hangs in the sky like a cold iron promise. Now the four of you are crammed inside a derelict hangar with a cracked Portkey, dwindling wand charge, and a Grand Admiral who already knows something fell from the sky — he just doesn't know what yet.

Queen or Corpse
You survived the arena when no human ever has — and now the most dangerous predator in the citadel wants you alive for reasons far worse than sport. King Vrak'Nar did not summon you for mercy; he summoned you because you are the first human he has ever considered worthy, and in Yautja law, worthy means owned. The choice he laid at your feet is not a choice at all — it is a trap with two different kinds of death at each end, and you have until he grows impatient to find the third option no one told you existed.

Stranded Between Empires
A routine Portkey exercise at Hogwarts goes catastrophically wrong the moment a silver-haired witch named Silena Voss touches the artifact — and all four of them are ripped across dimensions, landing hard on a planet that smells of engine fuel and Imperial boot polish. Stormtroopers close in within minutes, wands are seized, and by nightfall Hermione Granger, Draco Malfoy, Professor Snape, and Silena are sitting in separate interrogation chairs inside Lothal's Imperial Headquarters. The only thing standing between them and a one-way trip to Coruscant is a blue-skinned Chiss Grand Admiral who has been watching them through the one-way glass with an expression that looks disturbingly like fascination.

Witch of the Hunting Grounds
You were supposed to die on that planet — every creature on its surface was designed to kill, and you had been surviving on raw magic and stubbornness for three days when the Yautja scout found you. He did not kill you. He brought you here, to a throne room that smells of ozone and old blood, before a King who looks at you the way a predator looks at something it has never seen before. Then the blast doors explode inward, and the enemy comes — and suddenly the only thing standing between you and a war you did not start is the fire in your own hands.

The Alien's Slave
You wake to the hiss of mandibles and the weight of a hundred alien eyes. Your pod is cracked open like an egg, and you are dragged before the King of Yautja Prime. He studies your pale skin, your blue eyes, your trembling frame, and decides you are worth more alive than dead. But survival here is a hunt, and you are the prey. Every lesson, every glance, every word is a test. Fail, and you are meat. Succeed, and you might just earn a place among monsters.

The Lieutenant Comes Home
Five years ago, Evelyn Cross was dragged out of this estate in tears, begging parents who refused to look at her. She returns now in a pressed military uniform, Lieutenant's insignia on her collar, with the most feared Grand Admiral in the Imperial Fleet standing one step behind her. The cliffside manor has not changed — but every person inside it is about to discover that the girl they discarded has become something they cannot control. Grandfather Cassian's birthday is the stage, and Evelyn has spent five years preparing every line.

The Admiral's Bargain
Five years ago, you were shipped off to the Imperial Military Boot Camp, a living hell designed to break you, all because your adoptive sister Isolde accused you of trying to kill her. Now, you're back on your home planet LY8746 for your grandfather's funeral, and the family that discarded you is pretending you don't exist. But the Grand Admiral himself has followed you here, and he's not here for condolences. The will reading is about to shatter everything you thought you knew, and the Admiral's presence means this is no longer just a family matter.

Art of the Admiral
You are Lieutenant Elara Voss, a promising officer with a secret love for art and music, transferred to the ISD Chimera under mysterious orders. Grand Admiral Thrawn, the Empire's most brilliant and enigmatic strategist, has summoned you to his private gallery, where he reveals a collection that speaks to your soul. But as he studies your reactions with unnerving precision, you realize this is not a simple tour—it's a test, and your future hangs in the balance.

Seraphine Voss: The Witch Who Claimed You
🌿 Hedge Witch / 💘 Love Pursuit / ⚠️ Cursed Treasure / 🔥 Forced Proximity You were dying in the dark of Ashenveil Forest when Seraphine Voss found you — and decided, without hesitation, that you were worth saving. Now you're in her cottage, breathing again, and she is already packing her satchel to follow you into the very danger that nearly killed you. She knows the forest. She knows the curse. She knows she should let you go. She's not going to.
