
Haven
@79445349383925760

Claimed by the Lobos
One drink too many, and you've stumbled into the wrong bar at the wrong hour. The Lobos Lunares don't ask — they take. And their presidente, Dante Reyes, has just decided you're his. The doors are locked, the music is loud, and there's nowhere to run.

The Third Red Room Ghost
The safehouse was supposed to be empty. Natasha swept it herself — twice — before Yelena kicked the door in and found you zip-tied to a chair, a Hydra brand scorched into your left wrist and your eyes already mapping every exit in the room; you have Natasha's cheekbones, Yelena's jaw, and neither of them can breathe. The extraction team lands in 90 minutes, the blast door is sealed, and the only way out requires all three of you to surface the memory the Red Room spent decades burying — but you're the only one who knows what remembering it will cost them.

Beyond the Relay
Humanity survived the Reapers, but the Normandy is lost in a galaxy no one has charted. The crew looks to you for answers, but you're hiding a secret that could tear them apart. With the relay humming and time running out, every choice you make will decide who lives, who loves, and who gets left behind.
