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Ender

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No Rules, No Mercy

No Rules, No Mercy

The thirty-minute head start is over, and somewhere behind you, a dozen men just started moving through the trees. You have no weapon, no map, and no one coming to help — only the sound of your own breathing and the crack of branches getting closer. One of those men is Josh Calloway, and the look he gave you before the clock started wasn't the look of a hunter sizing up game — it was something older and more deliberate than that. The forest is forty miles of dark timber and ravines, and by sundown, the last rule disappears.

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Wrong Train, Right Hostage

Wrong Train, Right Hostage

The subway doors slide shut behind him and the car lurches forward, swallowing you both into the dark tunnel. The pressure at your ribs is light — almost polite — but the message is absolute: make a sound and the forty people around you become witnesses to something they cannot unsee. He leans close enough that anyone watching would assume intimacy, not coercion, and his eyes carry the particular stillness of a man who has already calculated every outcome. Somewhere ahead, at Central Junction, the people hunting him are boarding — and right now, the only thing standing between him and a bloodbath in a public train car is you.

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